Jobs OPENINGS
Maya Animator
Mid-senior level
3-4+ years production experience with Maya (although we will also take talented applicants who don't match this criteria)
4-6 months employment
Skillset:
- Good sense of performance, timing, weight and posing
- Comfortable working with a small crew (this is not a large studio situation)
- Can take responsibility for your own work and abilities
- Able to work independently
- Comfortable working with character, camera and vehicular animation
- Experience with lip-sync
Your job will consist of adding subtlety and finish to an already well-developed animatic. The project is performance and dialogue oriented, and based around a live action shoot (4 simultaneous reference cameras). The style is inspired by naturalistic motion (not realism) and it will be your role to bring that style to the character's performance.
Additionally, there will be some animation that is not character-based, but more general (vehicles, camera, etc), as well as some crowd animation.
We will be assessing applicants on the basis of their character experience and reels.
Send a mail with your CV and other relevant material to: recruiting@hydralab.com
Please include [Animator] in the subject.
Machine is a short film that combines miniature and cg, with a strong focus on character performance. More can be seen on the blog: http://blog.machinefilm.com, and our development work: http://vimeo.com/16429568
Hydralab is a small multi-talented studio in Denmark. Our projects range from feature film work to hardware and software development. We welcome new team members from all areas. http://hydralab.com
Experience/skills outside of your focus area are a plus.
Hydralab is an equal opportunity employer.
Contact:
recruiting@hydralab.com
Pipeline Developer/TD
- 2-3+ years Maya experience (ideally in a production setting)
- Advanced knowledge of Python/PyQt tools and UI development
- Basic experience with version-control, cross-platform tools development (Linux/OSX/Win)
Your job will consist of working with our software lead, primarily developing and supporting Vortex, our pipeline software, for in-house and external projects. This role is broad in scope, and may include custom tools development for Maya (and other industry applications, such as Nuke), and plug-ins or core development for Vortex.
You will also be expected to interact with customers, field support questions, and solve various issues that might relate to Vortex.
This is a staff position.
Send a mail with your CV and other relevant material to: recruiting@hydralab.com
Please include [Pipeline Developer] in the subject.
Hydralab is a small multi-talented studio in Denmark. Our projects range from feature film work to hardware and software development. We welcome new team members from all areas. http://hydralab.com
Experience/skills outside of your focus area are a plus.
Hydralab is an equal opportunity employer.
